

Still, I think Maya LT could benefit a lot from some of the Maya features (I understand other Maya LT users may not experience these limitations, maybe because they didn't rely so heavily on them, or because Maya LT was the first version they used). As you know, Maya LT is aimed at game developers, so it focuses on modeling, texturing and animation. I'd say there are no more "bigger" features, but that's expected. As I mentioned in my article, this can be very useful in some situations, but, for organic figures, I haven't tried a method that allows me to get a nice geometry.

This feature is pretty much the same I covered before, except that you now have access to this from a menu. You can learn more about Autodesk's foray into budget-priced design tools by paying a visit to the official Steam app store page.Maya LT 2020 also includes the Remesh and Retopologize commands I covered in a previous article about Maya 2019. If you're interested in getting your hands on Maya LT, feel free to grab a copy when it becomes available on April 22nd. For users less skilled with 3D modeling and object creation, there's still Mixamo's Fuse, which is a nice entry-level tool available for people who have zero 3D modeling experience. It's really great to see these kind of tools becoming available on Steam. “A unique solution for professionals and hobbyists alike, Maya LT boasts a targeted feature set developed from the ground up for the indie game industry, like powerful modeling tools to help create and alter 3D assets of any size and a simplified workflow with the Unity 3D Engine.“ There's a monthly license fee that will be available for $50 U.S., dollars.Īlso, for those of you curious about engine support, keep in mind that Maya LT was designed for design environments like UDK, CryEngine SDK and even Unity, with the press release noting. Of course, a lot of you are probably wondering how much this venture will cost you.
